
Early Access
Not really. It's slowing down. Last updated 4 months ago, with about 1 update per month.
Last checked Oct 22, 2026
Rise from nothing to wealth! Build your economic empire in a medieval open world. Produce goods, hire workers, manage income sources, and keep growing your wealth to earn more, produce more, and expand further.
The developer filed this on the Steam store page. It is not a guess by active.games.
This game uses AI-assisted tools during development to help create certain sound effects and some visual assets for the Steam store page. Every screenshot is from in-game footage; no AI or editing/creation tools were used for the screenshots.
Jun 14, 2026 · Build
Public branch build 23725195
Latest build time Steam reports for the public branch.
Jun 13, 2026 · Patch note
The UI Update 🎨 (opens in new tab)
This update focuses entirely on improving the user experience with a full UI redesign. Reworked and redesigned all UI panels Improved overall visual consistency Optimized UI performance [img src="{STEAM_CLAN_IMAGE}/45928395/1194e805431e2f120e714d97fe543d9a8c4d54b1.png"]
Jun 5, 2026 · Patch note
HUGE UPDATE! 🎉 (opens in new tab)
This update introduces several major new gameplay systems and expands village life like never before. Priest & Sin System ⛪ Priest added Sin Score system Borrow Money system The church is no longer just a decoration. The Priest can help you with food and money when you're in need. If your Sin Score is low enough, you can receive a free meal or borrow money.…
May 6, 2026 · Patch note
Reworked tutorial workflow Updated various UI elements Added a custom cursor Updated the main menu Various fixes
Apr 3, 2026 · Patch note
This update introduces a brand new feature along with several improvements: Added Trader system — send trader to different areas and earn profits. [img src="{STEAM_CLAN_IMAGE}/45928395/9c1f9a9279c7f2551ce52f03592ecb40b2d72580.png"] Improved sound optimization for some NPCs. Rebalanced hunger and thirst systems for a better experience.
Medieval Life Simulator last shipped a public branch build 4 months ago (Jun 14, 2026).
It got about 1 update per month over the last year and is sporadic (35/100). 4 of the last 8 months had at least one update day. Not enough of a cadence to call it regular.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Medieval Life Simulator: 7 updates in the last 12 months, avg every 14 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-03-17 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 3 |
| April 2026 | 1 |
| May 2026 | 1 |
| June 2026 | 2 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |