
Early Access
Yes, but updates are hit or miss. Last updated 41 days ago, with about 1 update per month.
Last checked Oct 22, 2026
Survival is just the beginning. LoopiaLike is an action roguelite bullet heaven where you unleash devastating spell combos against endless hordes. Master unique magic, forge game-breaking builds, and climb the global leaderboards in this unforgiving survivors-like experience.
The developer filed this on the Steam store page. It is not a guess by active.games.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.
Sep 10, 2026 · Build
Public branch build 25239847
Latest build time Steam reports for the public branch.
Sep 6, 2026 · Patch note
[h1]LoopiaLike 1.1.0 — The Dash Update[/h1] (opens in new tab)
We read every single review and went back into the engine with them open on the second monitor. This is the biggest update since launch: there is a dodge button, enemies telegraph before they hit you, fusions can be picked on level up, and there are five difficulty tiers for anyone who wants to suffer properly. ⚡ DODGE (at last) Dash on Space or A : 0.15 s…
Apr 10, 2026 · Patch note
Update v0.2.1 — DLC System, Save Fix & Druid Passive (opens in new tab)
Hey Wizards! 👋 A new update is now live with important improvements under the hood and a key bugfix: 🛒 DLC CHARACTER SYSTEM • Added the full DLC infrastructure for upcoming premium character packs. 7 new mages are on the way — stay tuned for more details soon! • Characters not yet owned will appear in the selection screen with a preview, so you can check…
Mar 24, 2026 · Patch note
fix leatherboard (opens in new tab)
fix leatherboard
Mar 23, 2026 · Patch note
Fixed game state not restoring correctly after save & resume — Damage, weapon range, enemy behavior, and overall difficulty were all wrong after resuming a saved game Fixed player level always restoring as 1 — PlayerStats.level was never synced with ExperienceManager.current_level during gameplay, so saving always wrote level=1. Now synced before every save…
LoopiaLike last shipped a public branch build 41 days ago (Sep 10, 2026).
It got about 1 update per month over the last year and is sporadic (26/100). 3 of the last 8 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
LoopiaLike: 7 updates in the last 12 months, avg every 28 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-03-20 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 5 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 1 |
| October 2026 | 0 |