
Early Access
No. Last updated 2 years ago, with no recorded updates per month, and nothing new since.
Last checked Oct 22, 2026
An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Jun 5, 2024 · Patch note
Miscellaneous: Steam connection fixed (LK v6.19 wasn't connecting to Steam to detect the DLC) Missions: Tutorials moved to White One missions where they are more relevant White missions moved and added enemies Argent movie 5 uncommented cockpit background made in previous patch Menus: Tips added to player abilities Setup reworked to use input types Menu Sta…
Jun 5, 2024 · Build
Public branch build 14615396
Latest build time Steam reports for the public branch.
Apr 13, 2024 · Patch note
Argent Story and LKv6 Finished (opens in new tab)
Argent's story chapter has been completed. I'm not really proud of it, but it will have to do for now. Some fixes and additions have been added based on reviews, such as locking the mouse to the window, preventing gameplay while tutorials windows are showing, and changing damage warnings to be more intuitive. I do not currently have plans to finish the next…
Apr 13, 2024 · Patch note
LK v6.19 Game made more accessible, Argent story finished (opens in new tab)
Story: Argent story reworked, finished remaining missing bits Movies- pressing a button now finishes text appearing if not finished, instead of skipping turn White One mission 8 added "Enemy reinforcements" to error message GUI: Damage text now shows as negative numbers, health damage now shows health image instead of damage image Player ability range marke…
Mar 31, 2024 · Patch note
LK v6.17 Fixed crashes and minor issues, GUI/art made clearer (opens in new tab)
The next patch will have a rewrite of the second half of the Argent campaign to bring it up to standard Story: Argent campaign finished except for final movie GUI: Removed weakpoint damage always showing, since it's actually based on enemies Passive 2 abilities text improved Move Scanner window fixed not disappearing when move scanners turned off Menus: Set…
Lone King last posted a patch note 2 years ago (Jun 5, 2024: LK v7.01 (opens in new tab)).
It got no recorded updates per month over the last year and is rarely updated (0/100). 0 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
Lone King: 0 updates in the last 12 months. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |