
Early Access
Not really. It's slowing down. Last updated 3 months ago, with about 1 update per month.
Last checked Oct 22, 2026
The developer filed this on the Steam store page. It is not a guess by active.games.
The resource icons and some background textures for UI are AI generated images.
Jun 25, 2026 · Patch note
New Update! (opens in new tab)
Hello everyone, I've finally uploaded the new update but unfortunately there was a very annoying reason it took so long and potentially could still be an issue. [img src="{STEAM_CLAN_IMAGE}/45266250/849111cae1e9b698a72477ab38c2c2ca76c557cf.jpg"] Visual representation of the current status of the game UPDATE WOES Due to some weird issue with multiplayer, I r…
Jun 25, 2026 · Build
Public branch build 23908681
Latest build time Steam reports for the public branch.
Mar 19, 2026 · Patch note
Minor updates (opens in new tab)
-Fixed some UI scaling issues on different resolutions -Fixed quest log resetting when starting new game (quests should be saved to character not the world) -Fixed quest log resetting when joining game and auto completing existing quests on load -Reduced memory usage and disk size -Some optimizations Also, Apple Silicon Macs (Macs with the M chips) are supp…
Mar 18, 2026 · Patch note
Multiplayer hotfix #1 (opens in new tab)
First hotfix of the new update, with more to come -Updated the trade route syncing so that it shows up correctly for other players -Changed building option visibility for other players (hopefully the building options don't have to be individually unlocked for non hosts) -Potentially fixed resource syncing issues (needs more testing) -Updated pathfinding, sh…
Mar 17, 2026 · Patch note
St Paddys Update (opens in new tab)
New update out now! Note: game has been reworked a bit so it is advised that you start a new campaign (perhaps even a new character). You can have multiple saved campaigns and characters now so you don't necessarily have to back up your old saves Update includes: -metric ton of bug fixes -new resources and buildings added -army system changed to allow custo…
Knights of Conquest: Feudal Shenanigans Galore last posted a patch note 3 months ago (Jun 25, 2026: New Update! (opens in new tab)).
It got about 1 update per month over the last year and is sporadic (29/100). 5 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Knights of Conquest: Feudal Shenanigans Galore: 14 updates in the last 12 months, avg every 17 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2025-11-14 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 6 |
| December 2025 | 3 |
| January 2026 | 0 |
| February 2026 | 1 |
| March 2026 | 3 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 1 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |