
Early Access
Yes, but updates are hit or miss. Last updated 54 days ago, with about 1 update per month.
Last checked Oct 22, 2026
Build a retail empire across dozens of locations with hundreds of employees. Design every inch of your stores with a deep building tool, then fine-tune pricing, staffing, and product mix to stay profitable. Scale up, customize everything, and manage the details that make or break your bottom line.
The newest build is on the experimental5 branch, more than 36 hours after the public branch. Steam's own Early Access notice looks at the public branch and can miss that beta activity.
The developer filed this on the Steam store page. It is not a guess by active.games.
Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI. Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years.
Aug 28, 2026 · Build
experimental5 branch build 24996893
Latest build time Steam reports for the experimental5 branch.
Apr 18, 2026 · Build
Public branch build 22846709
Latest build time Steam reports for the public branch.
Apr 17, 2026 · Patch note
Version 0.4.2 - Optimizations, Balancing and talking customers. (opens in new tab)
Dear Retailers, Since the last update, players have reported a number of bugs as well as severe lag in certain areas. So before starting a longer sprint for the next major update, we wanted to address those issues first. While doing that, we also managed to add a few smaller features along the way. This update has been focused on two main areas: balancing a…
Apr 3, 2026 · Patch note
Update 0.4.1 - Following up on 0.4.0 (opens in new tab)
Dear Retailers! It is Friday, and as promised, here is a follow-up update to our 0.4.0 release. It seems like the faster game day speed, starter stores, and multiple complexity levels have been very well received. We have also received a lot of good feedback during the week, and we have used it to make a number of further improvements. - Difficulty settings…
Mar 31, 2026 · Patch note
Update 0.4.0 is finally out. Our biggest update yet! (opens in new tab)
Dear Retailers, After 3 months of hard work, update 0.4.0 is finally available for you to enjoy. In this update, we have focused on some of the biggest issues you have raised, and tried to address those before continuing further along the roadmap. The main topics we have focused on are: - Starter Stores - Better game feedback - Improved employee management…
King of Retail 2 last shipped a build on the experimental5 branch 54 days ago (Aug 28, 2026).
It got about 1 update per month over the last year and is sporadic (26/100). 5 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
King of Retail 2: 7 updates in the last 12 months, avg every 24 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 1 |
| December 2025 | 3 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 1 |
| April 2026 | 2 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |