
Early Access
Yes, it's still new to Early Access (launched Aug 11). Last updated 4 days ago, with 3 updates so far.
Last checked Oct 22, 2026
Survive endless scrapstorms in a post-apocalyptic Bullet Heaven Action Roguelite. Build devastating loadouts, collect procedural gear, awaken powerful Saints, recruit companions, conquer dungeons, and create insane synergies in a world where scrap is sacred.
The developer filed this on the Steam store page. It is not a guess by active.games.
Generative AI was used during development as a production tool for portions of the game's source code, music production workflow, and synthetic voice-over generation. AI-assisted code was reviewed, tested, modified where necessary, and integrated under the direct supervision of the developer. Some music tracks originated from AI-generated compositions or stems and were subsequently edited, arranged, mixed, and produced by the developer. Voice-over content is generated using commercially licensed AI voice technology from developer-written scripts. The game's gameplay systems, game design, balancing, progression systems, procedural visual generation technology, world generation systems, writing, and overall creative direction were conceived, designed, and maintained by the developer. The game does not use generative AI at runtime. No player-facing content is generated on-the-fly during gameplay. Visuals are created through deterministic procedural generation systems and pre-authored assets rather than generative image AI.
Oct 17, 2026 · Patch note
Developer Update #1 (opens in new tab)
Hey everyone, First of all, thank you for all the feedback you’ve been sharing over the past weeks. It’s been incredibly helpful, and I’ve been going through it carefully. Seeing how you’re actually playing the game and which areas still need attention is one of the most valuable parts of Early Access for me. I also want to be transparent: Junkyard Saints:…
Aug 16, 2026 · Patch note
Patch Notes 0.1.2 (opens in new tab)
Patch Notes For the first time, I was able to take a closer look at how Junkyard Saints: Scrapstorm is actually being played — and two things became very obvious: The campaign was being completed too quickly, and somehow the final two chapters ended up being easier than Chapter 3. Neither of those things fits the progression curve I want for the game, so I…
Aug 16, 2026 · Build
Public branch build 24760169
Latest build time Steam reports for the public branch.
Aug 12, 2026 · Patch note
Hotfix Patch Notes 0.1.1a (opens in new tab)
Hotfix Patch Notes 0.1.1a Fixes Fixed an issue with UI rasterizing. Assets now load instantly again instead of appearing with a delayed or sluggish refresh. Fixed an issue where Energy was not deducted correctly due to an error in the playtime calculation. Optimized loading times to improve the overall flow between screens and gameplay sections.
Junkyard Saints: Scrapstorm last posted a patch note 4 days ago (Oct 17, 2026: Developer Update #1 (opens in new tab)).
It got about one update every 4 months so far. Junkyard Saints: Scrapstorm entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Junkyard Saints: Scrapstorm only launched in Early Access on Aug 11, and it was last updated 4 days ago, with 3 updates so far.
Junkyard Saints: Scrapstorm: 3 updates in the last 12 months, avg every 33 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-08-11 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 2 |
| September 2026 | 0 |
| October 2026 | 1 |