
Early Access
Yes, it's still new to Early Access (launched Aug 18). Last updated 20 days ago, with 7 updates so far.
Last checked Oct 22, 2026
From zero to hero, rise in a tactical auto-battler RPG where every choice shapes your destiny. Train stats, unlock skills, build your path, face evolving enemies, manage Fear, and defend the city in fast strategic battles where every decision matters.
The developer filed this on the Steam store page. It is not a guess by active.games.
Isometric city view is generated
Oct 1, 2026 · Patch note
Update 0.12.9 — Controller Support & Gameplay Improvements (opens in new tab)
Controller support has arrived in HeroInc! You can now navigate menus, choices, settings, the skill tree, and prestige upgrades with a gamepad. The update adds visible focus indicators, button prompts, and controller access to tooltips. Shoulder buttons switch tabs, while the sticks and triggers help you explore the board. We’ve also made several gameplay f…
Oct 1, 2026 · Build
Public branch build 25585811
Latest build time Steam reports for the public branch.
Sep 21, 2026 · Patch note
BugFix - 0.12.9 (opens in new tab)
Bug Fixes • Stackable relics can no longer exceed their stack limit through chest loot or quest rewards. • Fixed a stuck day: if you had moves left but nothing to spend them on, the day can now be ended. • Relics sharing a stat now add up instead of cancelling each other out (Golden Ring + Coffee Bean / Silver Ring, Ancient Rune + Omnipotent Grimoire / Thor…
Sep 11, 2026 · Patch note
Update 0.12 - New Boss and NG+ (opens in new tab)
A hunt with a deadline Day 1 opens with a WANTED briefing naming the criminal you're after. You have 50 days to put them down. Miss the deadline and the run ends — the city gets to keep its monster. The boss doesn't just show up either. You build leads : every fight won is one, Arena victories are worth 3, finished contracts are worth 5. Gather enough and t…
Aug 22, 2026 · Patch note
Balance Update — 0.11.0 (opens in new tab)
This patch is a difficulty and economy pass. The mid and late game were giving up too easily: coin piled up faster than threats did, and enemies you had already seen stopped mattering. Everything below pushes in the same direction — the back half of a run should cost you something. \ Enemies\ · Tier 1 / Tier 2 / Warlord / final boss: +20% Health, +50% Damag…
HeroInc last posted a patch note 20 days ago (Oct 1, 2026: Update 0.12.9 — Controller Support & Gameplay Improvements (opens in new tab)).
It got about 1 update per month so far. HeroInc entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. HeroInc only launched in Early Access on Aug 18, and it was last updated 20 days ago, with 7 updates so far.
HeroInc: 13 updates in the last 12 months, avg every 16 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-08-18 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 4 |
| September 2026 | 2 |
| October 2026 | 1 |