
Early Access
Not really. It's slowing down. Last updated 3 months ago, with about 1 update per month.
Last checked Oct 22, 2026
Forge a medieval community with intelligent and quirky villagers. Gather resources and transform the village into a town, or simply listen to captivating stories from various simulated and evolving lives. All in a beautiful, relaxing, and immersive fantasy world.
Jun 25, 2026 · Patch note
V0.11.21 - Custom fields, quick-trades, and emotions (opens in new tab)
🌾 Custom fields This update brings a major change to how fields are placed. Unlike structures such as taverns or workshops, areas for farming can vary in size and can be customised to your liking! This was always the intention from the beginning of the game. Now finally, there's a special area-drawing interface after you choose the location of a new field,…
Jun 25, 2026 · Build
Public branch build 23916507
Latest build time Steam reports for the public branch.
Apr 22, 2026 · Patch note
V0.11.20 - Improvements to proficiency, hanging around, and other things (opens in new tab)
I decided to include new building signs in this update as a little something for Steam's current Medieval Fest. To me, they're one of the most iconic little features from the middle ages (which you can still see on many old English houses today). Hope you like them! :) ✨ Item quality and proficiency improvements {STEAM_CLAN_IMAGE}/42000423/0956e7f3365f499a9…
Mar 19, 2026 · Patch note
V0.11.19 - Proficiency & Quality (opens in new tab)
Here comes a bigger, quarterly post, aimed for those who only read the big posts every now and then :) Included is the combination of the new feature introduced in this update, recap of progress so far this year, and a progress update on V0.12! ⛏️ Proficiency & Item Quality {STEAM_CLAN_IMAGE}/42000423/9da1ddf5b20374443341fa7ce9aa004b8f06aa89.png You and oth…
Mar 4, 2026 · Patch note
V0.11.18 - Needs overhaul and improvements (opens in new tab)
👩🦰 Needs & Utility In this update, how villagers choose to spend their time has been pretty much entirely overhauled. Beforehand, villagers would primarily pick activities based on their interests. Now, villagers will consider their current emotions: whether they are hungry, whether they are irritated, or cold, or unhappy - these factors will have a stro…
Heard of the Story? last posted a patch note 3 months ago (Jun 25, 2026: V0.11.21 - Custom fields, quick-trades, and emotions (opens in new tab)).
It got about 1 update per month over the last year and is irregular (47/100). 7 of the last 12 months had at least one update day. Gaps between updates are uneven.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Heard of the Story?: 9 updates in the last 12 months, avg every 29 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 2 |
| December 2025 | 1 |
| January 2026 | 1 |
| February 2026 | 1 |
| March 2026 | 2 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 1 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |