
Early Access
Yes, but updates are hit or miss. Last updated 19 days ago, with about one update every 4 months.
Last checked Oct 22, 2026
Oct 2, 2026 · Build
Public branch build 25687001
Latest build time Steam reports for the public branch.
Oct 2, 2026 · Patch note
0.7.0 version (opens in new tab)
A new version is now available! Here is a list of the most important updates in it: Farming [img src="{STEAM_CLAN_IMAGE}/44786870/81ce2d460d89ce6e1130774045644842799fe75c.png"] There is now a simple farming system in the game: planting, watering, gathering. As well as related mechanics: inventory management and a simple store where you can sell your plants…
Sep 1, 2026 · Patch note
HackeRPG 0.6 — the big one (opens in new tab)
That was a quiet half-year. Here's why. You may have noticed we went silent for a while. It wasn't idle time — it was a full rewrite of how HackeRPG works under the hood. Since the last public build we've written over 55,000 lines of new code across the engine, the scripting runtime, and the tools around them. We wanted to do this properly instead of rushin…
Dec 13, 2025 · Patch note
0.5.1 Update and Future Plans (opens in new tab)
Hi there, I'm glad to introduce you a new small update. Here is a list of changes: Add option to switch to windowed mode via the configuration menu (or via the config file). Add preparation animation for shooting bugs. Add destructible environment, which dynamically spawns during the game and dropping healing hearts when destroyed. Add health bars for enemi…
Jun 9, 2025 · Patch note
0.4.1 Version is Now Available! (opens in new tab)
Phew, it took a very long time, but now you can try out the new update! The main changes are: Interpreter Supports arrays, maps, mutable/immutable variables, built-in functions (drop, print), for and while loops, code blocks (all variables are removed from RAM when the code block is completed), ability to write single-line code with semicolon-separated stat…
HackeRPG last shipped a public branch build 19 days ago (Oct 2, 2026).
It got about one update every 4 months over the last year and is rarely updated (18/100). 3 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
HackeRPG: 3 updates in the last 12 months, avg every 146 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 1 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 1 |
| October 2026 | 1 |