
Early Access
Yes, but updates are hit or miss. Last updated yesterday, with about 1 update per month.
Last checked Oct 22, 2026
Fast paced Top-down shooter! Smartly use IRCM to evade the constant barrage of bullets and missiles and destroy everything that stands in your way.
The developer filed this on the Steam store page. It is not a guess by active.games.
AI‑generated images were used in certain 2D and background image assets.
Oct 20, 2026 · Build
Public branch build 26085469
Latest build time Steam reports for the public branch.
Oct 20, 2026 · Patch note
Minor Updates & Improvements (opens in new tab)
Hello, Animas. This update adds new bosses, enemies, and Combat Modifiers, along with combat improvements such as the ability to charge into enemies with your shield. We’ve also fixed various issues involving Endless Mode’s UI and controller navigation, enemy behavior, and combat effects. You can find the main details of this update below. Update Details [i…
Sep 28, 2026 · Patch note
Patch Notes (opens in new tab)
Following the feedback and reports we received after the recent Endless Mode update, we have released a hotfix patch. In particular, based on feedback that the other Gigas were underperforming compared to the Argus, we have increased the performance of several weapons. Patch Notes Primary Weapon Balance Adjustments Assault Rifle Damage: 20 → 30 Shotgun Doub…
Sep 19, 2026 · Patch note
Endless Mode Update (opens in new tab)
[img src="{STEAM_CLAN_IMAGE}/45186780/68e630dfb474463c860430ad7f78971cfa69824c.jpg"] Hello, Animas. In this update, we’ve added Endless Mode, a new game mode that many of you have been consistently requesting. Take on an endless series of stages, battle enemies that grow stronger as you progress, and make new choices at each stage to shape how you approach…
Jul 15, 2026 · Patch note
Unreal Engine 5.8 Migration and Optimization Work (opens in new tab)
Hello, Animas. In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work. In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processe…
Gigantes Ex Machina last shipped a public branch build yesterday (Oct 20, 2026).
It got about 1 update per month over the last year and is irregular (47/100). 8 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Gigantes Ex Machina: 16 updates in the last 12 months, avg every 20 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 1 |
| January 2026 | 1 |
| February 2026 | 5 |
| March 2026 | 2 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 1 |
| July 2026 | 3 |
| August 2026 | 0 |
| September 2026 | 2 |
| October 2026 | 1 |