
Early Access
Yes, but updates are hit or miss. Last updated 2 months ago, with about 1 update per month.
Last checked Oct 22, 2026
Improve the framerate of any video, gif or group of images by 2X/4X/8X/16X using neural networks generating videos with a high FPS.
The developer filed this on the Steam store page. It is not a guess by active.games.
The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y. With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames.
Aug 3, 2026 · Patch note
Version 1.5 (opens in new tab)
Updated interpolation model and improved compatibility with newer exported model formats. Reduced startup delays between queued videos by reusing the loaded model and preparing input metadata in advance. Improved frame prefetching and processing performance, especially when rendering multiple files. Perfect Loop is now enabled by default. Redesigned the mai…
Aug 3, 2026 · Build
Public branch build 24536336
Latest build time Steam reports for the public branch.
Jul 21, 2026 · Patch note
1.42 Update (opens in new tab)
Updated model Improved render queue reliability, preventing queued files from being left unprocessed. Improved cancellation so FFmpeg and frame processing stop without freezing the application. Fixed FFmpeg process and resource leaks when a render fails or is cancelled. Improved image sequence import with natural filename sorting and resolution validation.…
May 22, 2026 · Patch note
Improved new model
May 7, 2026 · Patch note
Version 1.40 (opens in new tab)
A new model that improve artifacts and give better interpolation results. Improved UI. Fixed some small memory bugs.
FrameFusion Motion Interpolation last posted a patch note 2 months ago (Aug 3, 2026: Version 1.5 (opens in new tab)).
It got about 1 update per month over the last year and is sporadic (39/100). 5 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
FrameFusion Motion Interpolation: 6 updates in the last 12 months, avg every 29 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 1 |
| April 2026 | 1 |
| May 2026 | 2 |
| June 2026 | 0 |
| July 2026 | 1 |
| August 2026 | 1 |
| September 2026 | 0 |
| October 2026 | 0 |