
Early Access
Yes, it's still new to Early Access (launched Aug 7). Last updated yesterday, with 7 updates so far.
Last checked Oct 22, 2026
Experience hyper-realistic visuals and fluid controls from an unprecedented Bodycam perspective. The world's first shooter with truly playable 3DGS environments. Every pulse-pounding firefight and precise tactical move is captured by your chest-mounted camera for unmatched battlefield immersion.
The developer filed this on the Steam store page. It is not a guess by active.games.
The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
Oct 20, 2026 · Build
Public branch build 26077015
Latest build time Steam reports for the public branch.
Oct 19, 2026 · Patch note
Third-Person, Weapon and Character Update (opens in new tab)
This update adds a third-person view controlled by room settings, along with adjustments to weapon handling, customization, character presentation and spawn-point selection. Third-Person View Added an “Allow Third Person” option to Create Game and Quick Match. It is off by default, and each menu remembers its last selection separately. When enabled, press V…
Oct 12, 2026 · Patch note
October 12 Update: AI Combat Behavior and Multiplayer Improvements (opens in new tab)
This update adds proactive knife and grenade use for AI and fixes issues with character actions, multiplayer melee combat, and post-match chat. AI Behavior AI can now proactively switch to a knife for close-range attacks or throw grenades when appropriate, rather than only using other weapons after running out of firearm ammunition. Before throwing a grenad…
Oct 10, 2026 · Patch note
2026-10-10 | Map Visuals, Weapon Animations and Settlement Update (opens in new tab)
This update brings together the changes since the October 8 build, with adjustments to map visuals, character and weapon animations, ammunition balance, a new terminal-style match results screen and room aim assist options. Combat and Controls Adjusted movement and jumping feel. You can now continue running while reloading. Improved body pose transitions wh…
Oct 8, 2026 · Patch note
October 8 Update | Tactical Communication and Weapon Improvements (opens in new tab)
This update adds in-game chat and quick tactical messages, alongside improvements to optics, scoped recoil, muzzle lighting, camera settings, and character models. New Content Added team and all-player chat. Press Enter for team chat or Y for all-player chat by default. Free-for-All and Gun Game use all-player chat. Added quick tactical messages: F1 Attack,…
FIRE STATE last shipped a public branch build yesterday (Oct 20, 2026).
It got about 1 update per month so far. FIRE STATE entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. FIRE STATE only launched in Early Access on Aug 7, and it was last updated yesterday, with 7 updates so far.
FIRE STATE: 8 updates in the last 12 months, avg every 13 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-08-07 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 2 |
| September 2026 | 0 |
| October 2026 | 5 |