
Early Access
Yes, but updates are hit or miss. Last updated 13 days ago, with about one update every 2 months.
Last checked Oct 22, 2026
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
The developer filed this on the Steam store page. It is not a guess by active.games.
Occasional use of decorative detail within game environment (e.g. tapestries) based on historical medieval and renaissance art.
Oct 8, 2026 · Patch note
Exanima 0.9.5.2g (opens in new tab)
Another patch with some changes as we solidify the foundations of combat physics and mechanics before larger scale changes. We've done an overhaul of all attack "targeting" and some related mechanics. By this we mean the adjustments that characters make during an attack to line them up with cursor inputs or to hit their target under different conditions. Th…
Oct 8, 2026 · Build
Public branch build 25803178
Latest build time Steam reports for the public branch.
Oct 8, 2026 · Build
beta branch build 25803178
Latest build time Steam reports for the beta branch.
Oct 3, 2026 · Patch note
EXANIMA 0.9.5.2e (opens in new tab)
Another patch with a few improvements and fixes. Leading up to our combat revision we're taking a look at some foundational things, here in particular we added some dynamic adjustments to peak muscle power. This, in addition to some mass balance improvements In the previous patch, should make emergent grapples and bashes function closer to how they used to.…
Sep 18, 2026 · Patch note
EXANIMA 0.9.5.2c BETA (opens in new tab)
EXANIMA 0.9.5.2c BETA A patch with various improvements and fixes before we move on to testing changes to combat mechanics. Improved stagger mechanics (less stunlock) Adjusted combat AI aggressiveness (reduced) Fixed some character mass inconsistencies Adjusted grip of spetums, glaives and guisarmes Fixed incorrect assembly of falchions Remastered some more…
Exanima last posted a patch note 13 days ago (Oct 8, 2026: Exanima 0.9.5.2g (opens in new tab)).
It got about one update every 2 months over the last year and is sporadic (24/100). 4 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Exanima: 5 updates in the last 12 months, avg every 35 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 1 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 1 |
| September 2026 | 1 |
| October 2026 | 2 |