
Early Access
Not really. Last updated 6 months ago, with about 1 update per month, and nothing new since.
Last checked Oct 22, 2026
The developer filed this on the Steam store page. It is not a guess by active.games.
Generative AI tools were used exclusively for the creation of marketing materials and store capsules. No generative AI was used to create the in-game assets, which consist of a mix of custom work and hand-crafted assets from third-party creators.
Apr 3, 2026 · Patch note
Update [3.0] Reaccitions & Halls Update (opens in new tab)
Hi everyone! with this update I’m introducing a new mechanic, Reactions, this should add depth to the tactical layer: fights are less “plain actions” and more about setups and payoffs. Hope you enjoy it. Reactions You create them by chaining what’s on the enemy with what you do next—either a second status from a skill, or a skill’s element while a status is…
Apr 3, 2026 · Build
Public branch build 22633523
Latest build time Steam reports for the public branch.
Mar 19, 2026 · Patch note
Update [2.2] Window Resizing & Elemental Relics (opens in new tab)
Hi everyone! I'm dropping a small update for now. [Display & UI] Following your feedback, I’ve added a Window Resize option! You can now find this in the Settings menu. Note: Originally, the "small" fixed window was intended to keep the game discreetly in a corner while you worked. However, I realized the fonts became unreadable for many of you. Thanks for…
Mar 7, 2026 · Patch note
Update [2.1] Multi-Monitor Selection & New Relics (opens in new tab)
Hi everyone! This is a small update with some highly requested features. I hope you enjoy it! [New Feature] Multi-Monitor Selection You can now choose which monitor to display the game on via the Settings panel. Dev Note: I’ve implemented this through the settings menu for now. A "drag and drop" system would require rebuilding the overlay system from scratc…
Feb 27, 2026 · Patch note
Update [2.0] Live!! (opens in new tab)
Hi everyone! I’ve been working hard on this update to give the game more depth, while keeping in mind that it is still designed to be a productivity-boosting companion. Here is what's new: 💎 Relic System Rework I completely redid how Relics work to make them feel more like artifacts you grow with: Levels (0-6): Relics now have levels that unlock stronger e…
Dungeon Companion last posted a patch note 6 months ago (Apr 3, 2026: Update [3.0] Reaccitions & Halls Update (opens in new tab)).
It got about 1 update per month over the last year and is sporadic (23/100). 3 of the last 9 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
Dungeon Companion: 6 updates in the last 12 months, avg every 8 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-02-17 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 3 |
| March 2026 | 2 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |