

Early Access
It's slowing down. Last updated 5 months ago, averaging 0.5 updates a month.
Last checked Oct 21, 2026
Drug Lord Tycoon: 6 updates in the last 12 months, avg every 28 days. The chart covers 24 months from November 2024 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. November 2024: 2, December 2024: 0, January 2025: 1, February 2025: 0, March 2025: 1, April 2025: 0, May 2025: 0, June 2025: 0, July 2025: 0, August 2025: 0, September 2025: 0, October 2025: 0, November 2025: 0, December 2025: 2, January 2026: 1, February 2026: 0, March 2026: 0, April 2026: 0, May 2026: 3, June 2026: 0, July 2026: 0, August 2026: 0, September 2026: 0, October 2026: 0.
| Month | Updates |
|---|---|
| November 2024 | 2 |
| December 2024 | 0 |
| January 2025 | 1 |
| February 2025 | 0 |
| March 2025 | 1 |
| April 2025 | 0 |
| May 2025 | 0 |
| June 2025 | 0 |
| July 2025 | 0 |
| August 2025 | 0 |
| September 2025 | 0 |
| October 2025 | 0 |
| November 2025 | 0 |
| December 2025 | 2 |
| January 2026 | 1 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 3 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |
May 8, 2026 · Build
Public branch build 23143119
Latest build time Steam reports for the public branch.
May 6, 2026 · Patch note
> Fixed an issue where you were unable to transport product to the Pine Street warehouse > Fixed an issue where smuggling routes would almost always fail
May 6, 2026 · Patch note
Achievements The amount of achievements in the game has been lacking, so we’ve made a few more. And we’d love to make even more, so tell us some ideas for achievements you’d like to see in the game, and maybe we will add yours! Bug fixes Some players were having issues with the newest update, when transporting product it would sometimes disappear. This was…
May 4, 2026 · Patch note
Passive production and bulk selling
Passive produciton The legacy version of Drug Lord Tycoon already had a version of passive production. But since the overhaul this feature was temporarily removed while we reworked it. Each warehouse can now produce drugs passively, and the calculation of how many drugs are produced is much more accurate. The conditions for when a warehouse starts passive p…
Jan 13, 2026 · Patch note
List of changes +Added winning sound to the slot machine +Added info UI when looking at workers +Added countdown to worker boosts +Added a compass marker for Nasir’s house >NPCs now leave shops when they close >Fixed distributors and delivery orders asking for deleted strains >Fixed not being able to switch pages on “busy dealers” >Fixed not being able plac…
Drug Lord Tycoon last shipped a public branch build 5 months ago (May 8, 2026).
Drug Lord Tycoon averaged 0.5 updates a month over the last year. Drug Lord Tycoon is rarely updated (18/100). 3 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Not yet. Drug Lord Tycoon is slowing down: the last signal is between 90 and 180 days old.