
Early Access
Yes, but updates are hit or miss. Last updated 2 months ago, with about one update every 4 months.
Last checked Oct 22, 2026
Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.
The newest build is on the testing branch, more than 36 hours after the public branch. Steam's own Early Access notice looks at the public branch and can miss that beta activity.
Aug 18, 2026 · Build
testing branch build 24795632
Latest build time Steam reports for the testing branch.
Jul 6, 2026 · Patch note
Beta 0.3.4 - Fixes for Crew pathfinding (opens in new tab)
Found out that, somehow, the new pathing algo would break in the public build but not whilst testing in Godot. So... gone back to the old one and that works fine. Version: BETA 0.3.4 - Fix for Crew getting stuck in Airlock again... - Changed pathing algo to old one. - Slightly increased player reach for easier interactions and tool usage. Also fixed some in…
Jul 6, 2026 · Build
Public branch build 24070025
Latest build time Steam reports for the public branch.
Jul 3, 2026 · Patch note
Beta 0.3.3 - Environment fixes and improvements (opens in new tab)
Version: BETA 0.3.3 - Fixed screens not turning off when power is lost. - Adjusted flashlight some more. - New sparks event. - New infection possessed lights event. - Improved explosion event FX. - Added camera shake when near explosion or other intense events. - Added a bunch of missing event nodes. - Improved infection shader effect. - Ensured flashlight…
Jun 29, 2026 · Patch note
Beta 0.3.1 is out now (opens in new tab)
Not a big update, but quite a few essential things are in this nonetheless. I did want to include much more, but since development has been very slow I decided to finalize what was currently there and make this update. Apologies for taking so very long to update the game. I've been barely able to work on the game(s) as I'm recovering from burnout after losi…
Disinfection last shipped a build on the testing branch 2 months ago (Aug 18, 2026).
It got about one update every 4 months over the last year and is rarely updated (17/100). 3 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Disinfection: 3 updates in the last 12 months, avg every 3 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 1 |
| July 2026 | 2 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |