
Early Access
Not really. It's slowing down. Last updated 3 months ago, with about one update every 3 months.
Last checked Oct 22, 2026
Auto-combat roguelite. Your caffeine meter is the whole game — too little kills you, too much kills you faster. Three floors, one boss. 20 minutes. Don't crash.
The developer filed this on the Steam store page. It is not a guess by active.games.
Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sprites, environment art, and marketing capsule images, all created using a fine-tuned model trained on reference materials owned by Overdose Interactive (Scenario.gg with a custom DBD LoRA, plus Replicate/Flux for select assets). All AI-generated outputs are reviewed, edited, and approved by a human art director before being shipped in the game. The game itself does not generate any AI content at runtime: all assets are pre-rendered and bundled with the build. The game does not connect to any external AI services during gameplay.
Jul 15, 2026 · Patch note
The Tree Grows (opens in new tab)
We have been quiet. We have not been idle. v0.3 "Tree" is live. It is the biggest structural change since EA launched — not a patch, not a polish pass. A full skill tree. Four branches. Keystones that change the rules, not just the numbers. Free respec between runs. Death Before Decaf is now a build-crafting game. Everything before this was a prototype. Thi…
Jul 14, 2026 · Patch note
v0.3 "Tree" (opens in new tab)
NEW A full skill tree: ~30 nodes across 4 rings, 5 build-defining keystones. Grounds earned per run now convert to XP — spend it however you brew. Free respec, anytime: try any build without losing progress. CHANGED Meta-progression now carries across runs. Your v0.2 saves migrate automatically to the new tree. FIXED Stash sort no longer resets on extract.
Jul 14, 2026 · Build
Public branch build 24108782
Latest build time Steam reports for the public branch.
Jun 8, 2026 · Patch note
Death Before Decaf — v0.2 "First Drop (opens in new tab)
Death Before Decaf — v0.2 "First Drop" Release date: 2026-06-08 · Steam EA branch What's new Loot drops + affixes — the actual roguelite layer The Undergrinds now drop gear when enemies die. 25 distinct affixes across four rarities power them. Equip up to 5 items per run; affixes stack into raw stat budget. Build identity finally matters. 14 Common affixes…
May 27, 2026 · Patch note
v0.1.1 — Brand New Art, Smoother Runs (opens in new tab)
The Art Refresh Update We rebuilt the entire visual layer of Death Before Decaf. New Mira. New Director. New weapons. New office props. New caffeine gauge. Plus a stack of fixes you've asked for. NEW ART Mira — fully repainted from idle to attack to her victory pose. The Director — boss got the same treatment, all three phases. 30 new office obstacles — des…
Death Before Decaf last posted a patch note 3 months ago (Jul 15, 2026: The Tree Grows (opens in new tab)).
It got about one update every 3 months over the last year and is sporadic (35/100). 3 of the last 6 months had at least one update day. Not enough of a cadence to call it regular.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Death Before Decaf: 4 updates in the last 12 months, avg every 16 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-05-23 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 1 |
| June 2026 | 1 |
| July 2026 | 2 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |