
Early Access
Not really. Last updated 6 months ago, with about one update every 3 months, and nothing new since.
Last checked Oct 22, 2026
CaveVox — the ONLY first-person voxel roguelike with permadeath. Live as your character: descend into a deadly dungeon, fight monsters, gain loot, and return to the surface for your next descent. Each expedition is unique — solo or with a party of adventurers, your choices shape your journey.
Apr 20, 2026 · Patch note
Devlog #15: World Feel (opens in new tab)
Hello everyone! CaveVox will be participating in Steam's Medieval Fest from April 20th to April 27th. I decided it would be good to split the April update into two parts and release it partially now. Despite this, it is extensive and relates to the world feel of the game. The second part should be expected by the end of April as a Major Update. The previous…
Apr 20, 2026 · Build
Public branch build 22861964
Latest build time Steam reports for the public branch.
Mar 28, 2026 · Patch note
Devlog #14: Progress Update (opens in new tab)
Hello everyone! This is the 14th devlog. Over the past 25 days, a lot of work has been done — I’m happy to present the first Major Update (game version 260327), which focuses on game progression and greatly improves it. In total, I made about 100 changes of various scales, but I’ll only describe the most important ones. Progression is what will make you not…
Mar 3, 2026 · Patch note
Devlog #13: Hotfixes (opens in new tab)
Hello everyone! This is a mini fix that I made over the last days — it fixes many important things. Work is also ongoing on other fixes and they will already be in the March update. Below is the list of versions and fixes that were made. 260221 Bug with game loading (related to the init system); Bug with overlapping windows at the start of the main menu.…
Dec 12, 2025 · Patch note
Devlog #9: World & Interaction Update (opens in new tab)
Hello everyone! I’m continuing to share updates on the development of CaveVox despite a short break — more about that below. To begin with, I’ve decided to move the release from Q4 2025 to February 2026. This decision is based on several factors, but the main reason is that it’s a calmer period for publishing. I also feel the need to polish certain aspects…
CaveVox last posted a patch note 6 months ago (Apr 20, 2026: Devlog #15: World Feel (opens in new tab)).
It got about one update every 3 months over the last year and is rarely updated (16/100). 2 of the last 9 months had at least one update day. Gaps between updates are uneven.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
CaveVox: 4 updates in the last 12 months, avg every 43 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-02-19 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 2 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |