
Early Access
Not really. Last updated 11 months ago, with about one update every 6 months, and nothing new since.
Last checked Oct 22, 2026
Greetings, pilot. Get ready to deploy your drone for the mission at hand! Your objective is to prevent the enemy from using a vital bridge. You have the freedom to try out various tactics and abilities in a fully destructible environment. Your role is crucial!
The developer filed this on the Steam store page. It is not a guess by active.games.
This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools. All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running.
Nov 22, 2025 · Patch note
0.1.1 Patchnote + Release patchnote (opens in new tab)
Here's a combined breakdown of the last 2 updates 0.1.1 - Balance and minor bug fix Increased speed and acceleration for the Stick Drone Slightly tweaked some projectile stats Reduced the number of bullets in the APC burst shots Fixed the tutorial vehicle getting stuck Updated Escalation score sprite in the Battle Summary 0.1.0 - Release patchnote Added pro…
Nov 22, 2025 · Build
Public branch build 20900147
Latest build time Steam reports for the public branch.
Nov 17, 2025 · Patch note
Another update based on feedback from the closed test: Reworked the nighttime level with new terrain and up-to-date assets, Added a train to the level, Added more details to both levels, The railway is not floating in the air anymore, Fixed buttons being washed out in the main menu, Corrected some spelling mistakes, Minor bug fixes and more, Updated credits…
Oct 16, 2025 · Patch note
We've pushed several updates over the past few months that we haven't posted notes for, so here’s a big summary of what's new: Gameplay & Balance: * Implemented a progression system for specials, which are now a finite resource. * Adapted the tutorial and menus for the new specials system. * New enemy spawn/exit loop logic. * Rebalanced Escalation income an…
Aug 17, 2025 · Patch note
Last chance to participate in the Closed Test (opens in new tab)
Today, we're starting the last wave of closed test signup. Be among the first to try Bridge Hunter, get a free copy of the game to keep and help us fix all the issues before the release. Sounds like a win-win situation! Here's how you can join the test: Fill out this Google form: https://forms.gle/zmCbfXdbVbqABbtcA Make sure that you've wishlisted the game…
Bridge Hunter last posted a patch note 11 months ago (Nov 22, 2025: 0.1.1 Patchnote + Release patchnote (opens in new tab)).
It got about one update every 6 months over the last year and is rarely updated (6/100). 1 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
Bridge Hunter: 2 updates in the last 12 months, avg every 4 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2025-11-20 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 2 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |