
Early Access
Not really. It's slowing down. Last updated 3 months ago, with about 1 update per month.
Last checked Oct 22, 2026
The developer filed this on the Steam store page. It is not a guess by active.games.
Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts and menus into multiple languages, allowing the game to be accessible to more people. Everything else in the game: art, 3D models, textures, sounds, music, game design, and programming, was 100% created by humans, with absolutely no AI generation.
Jul 6, 2026 · Patch note
INGAME VOICE OVERHAUL + HUGE QOL CHANGES (opens in new tab)
GAME A lot of code improvements. Fixed some of the new texts not translating on some languages. VOICE CHAT OVERHAUL The In-Game Voice Chat has been completely changed. It offers a much better voice quality , more stable connection to voice (so voices wont cut/have weird effects anymore) and now the voices are realistic (the voice sounds muffled when hearing…
Jul 6, 2026 · Build
Public branch build 24069536
Latest build time Steam reports for the public branch.
Jul 4, 2026 · Patch note
HUGE CHANGE TO LEVEL FUN (opens in new tab)
Now, in Normal Difficulty , EVERYONE REVIVES after a minigame is completed. btw i have made a devlog, which you can check it out here:
Jul 4, 2026 · Patch note
Hotfix v1.0.2 (Adjustments to Level FUN) (opens in new tab)
GAME Now you can rebind the keys to open the chat (Thank you @Peti) LEVEL 0 Made some extra almond waters spawn on the level Bacteria Lowered the volume of the Bacteria by ~5% (should already feel better and not explode your ears i think) LEVEL FUN Presents Minigame Made the tables on the Presents minigame more consistent and efficient Jumping Minigame Made…
Jul 2, 2026 · Patch note
BIG HOTFIX (v1.0.1) (opens in new tab)
EARLY ACESS HOTFIX v1.0.1 GAME SANITY Nerfed the Sanity Drain Rate (increased the time to die from sanity) in ALL Difficulties: Normal: 16.6 minutes -> 20 minutes Hard: 13.3 minutes -> 16 minutes Hardcore: 10 minutes -> 13.3 minutes SPRINTING Adjusted player sprint mechanic: Now you don't need to reset the sprint after getting the sprint canceled (canceled…
Backrooms: Collision Not Found last posted a patch note 3 months ago (Jul 6, 2026: INGAME VOICE OVERHAUL + HUGE QOL CHANGES (opens in new tab)).
It got about 1 update per month over the last year and is rarely updated (18/100). 1 of the last 4 months had at least one update day. Not enough of a cadence to call it regular.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Backrooms: Collision Not Found: 7 updates in the last 12 months, avg every 18 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-07-01 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 4 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |