

Early Access
Yes, last updated 11 days ago, averaging 0.5 updates a month.
Last checked Oct 21, 2026
The developer filed this on the Steam store page. It is not a guess by active.games.
I know many players have reservations about AI-generated content, so I want to be upfront about exactly how it was used in this game. I'm an ordinary gamer who has played games for almost twenty years and always dreamed of making one of my own. But I can't write code, and I've never been trained in art or music. This game exists because generative AI filled those gaps for me: parts of the code were written with the help of AI coding tools; some character, environment, and UI art was created with image-generation models, then hand-picked and adjusted by me; some animation, music, and sound effects were also made with AI tools. Everything that makes it an actual game, though — the design, the balancing, the game feel, and every "is this fun?" decision — was done by me, across hundreds of playtests. The game contains no live-generated AI content. For me, AI wasn't an assembly line making a game in my place. It's what let an ordinary player finally build the game he'd been dreaming about. I hope some of that comes through when you play — and I'd genuinely welcome your feedback.
群侠传:幸存者: 6 updates in the last 12 months, avg every 12 days. The chart covers 3 months from August 2026 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. August 2026: 4, September 2026: 0, October 2026: 2.
| Month | Updates |
|---|---|
| August 2026 | 4 |
| September 2026 | 0 |
| October 2026 | 2 |
Oct 10, 2026 · Patch note
[V0.2.2 Patch Notes] New Starting Sects, Plus Item and Martial Art Balance
Hello everyone, Nenly here. Since V0.2.0, the game has received two smaller updates focused on expanding starting options, adjusting martial arts and items, and fixing issues that affected your runs. This announcement combines the changes from V0.2.1 and V0.2.2 so you can catch up on everything in one place. Let's start with three of the more noticeable cha…
Oct 10, 2026 · Build
Public branch build 25844999
Latest build time Steam reports for the public branch.
Oct 1, 2026 · Patch note
[V0.2.0 Major Update] Finale, Blade Arts, Endless Encounter & Controller Support
Hello everyone, Nenly here. It has been over a month since V0.1.2, and V0.2.0 is officially live today. This is the game's first major update since launch, and I'm happy to bring you some new content. [img src="{STEAM_CLAN_IMAGE}/46218163/a6be1a46b3e7c1f3bb6b201de0a8e2ce01b3b287.gif"] In this update, the story of Fentian Altar finally reaches its conclusion…
Aug 23, 2026 · Patch note
[V0.1.2 Patch Notes] Performance Overhaul, Dash Rework & Endless Rebalance
Hi everyone. Over the past week the game has gone through a series of optimization updates. With today's push, version 0.1.2 officially lands, to help you get a smoother, more natural experience with the game as it stands. Here's what the recent updates cover. The most important thing: optimization, optimization, and more optimization Ever since launch, fra…
Aug 15, 2026 · Patch note
Recent Performance Work: What's Done, and What's Next
Hi everyone. Since V0.1.1.1, the four versions shipped over the past few days (V0.1.1.2 → V0.1.1.5) have gone almost entirely into one thing: making sure late waves and long Endless runs stop getting choppier the further you go. This announcement is meant to give you a reasonably complete picture of what was done, how it turned out, and what I'm planning ne…
群侠传:幸存者 last posted a patch note 11 days ago (Oct 10, 2026: [V0.2.2 Patch Notes] New Starting Sects, Plus Item and Martial Art Balance).
群侠传:幸存者 averaged 0.5 updates a month over the last year. 群侠传:幸存者 is rarely updated (12/100). 2 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
No. 群侠传:幸存者 shipped a build or patch note within the last 90 days.