

Early Access
Yes, last updated 5 days ago, averaging 1.7 updates a month.
Last checked Oct 21, 2026
Alabaster Dawn: 20 updates in the last 12 months, avg every 12 days. The chart covers 6 months from May 2026 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. May 2026: 9, June 2026: 0, July 2026: 1, August 2026: 0, September 2026: 1, October 2026: 8.
| Month | Updates |
|---|---|
| May 2026 | 9 |
| June 2026 | 0 |
| July 2026 | 1 |
| August 2026 | 0 |
| September 2026 | 1 |
| October 2026 | 8 |
Oct 15, 2026 · Patch note
(9) Fixed issue with pushable blocks pushing Juno through walls (9) Prevented rogue powers interacting with puzzle elements like aether orbs (9) One Todo Token replaced with a proper item
Oct 15, 2026 · Build
Public branch build 25962004
Latest build time Steam reports for the public branch.
Oct 13, 2026 · Patch note
(8) Fixed a crash on combat start during the "For the Children, right?" quest (8) Added a small effect for "Essence Coil" activation (8) Timing of additional sweep attacks of a certain optional enemy in "Crescent Gates" is slightly more lenient (8) Somewhat improved visual for the "Shroomlett" dish (8) Flower enemy in Fossil Road no longer underground
Oct 3, 2026 · Patch note
(6) Fixed gamepad rumble options impacting volume settings
Oct 3, 2026 · Patch note
(5) Stopped markers from duplicating (thus growing EXPONENTIALLY) on every respawn. Plus added fix to remove duplicated markers. (5) Fixed elemental coloring issue for a certain Kama attack
Alabaster Dawn last posted a patch note 5 days ago (Oct 15, 2026: Hotfix 0.2.0-9).
Alabaster Dawn averaged 1.7 updates a month over the last year. Alabaster Dawn is sporadic (29/100). 5 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
No. Alabaster Dawn shipped a build or patch note within the last 90 days.