

Early Access
It's slowing down. Last updated 4 months ago, averaging 0.6 updates a month.
Last checked Oct 21, 2026
Rogue Fable IV: 7 updates in the last 12 months, avg every 37 days. The chart covers 24 months from November 2024 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. November 2024: 1, December 2024: 1, January 2025: 1, February 2025: 2, March 2025: 2, April 2025: 1, May 2025: 0, June 2025: 1, July 2025: 2, August 2025: 0, September 2025: 0, October 2025: 0, November 2025: 2, December 2025: 1, January 2026: 0, February 2026: 0, March 2026: 1, April 2026: 1, May 2026: 1, June 2026: 1, July 2026: 0, August 2026: 0, September 2026: 0, October 2026: 0.
| Month | Updates |
|---|---|
| November 2024 | 1 |
| December 2024 | 1 |
| January 2025 | 1 |
| February 2025 | 2 |
| March 2025 | 2 |
| April 2025 | 1 |
| May 2025 | 0 |
| June 2025 | 1 |
| July 2025 | 2 |
| August 2025 | 0 |
| September 2025 | 0 |
| October 2025 | 0 |
| November 2025 | 2 |
| December 2025 | 1 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 1 |
| April 2026 | 1 |
| May 2026 | 1 |
| June 2026 | 1 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |
Jun 20, 2026 · Build
Public branch build 23830580
Latest build time Steam reports for the public branch.
Jun 15, 2026 · Patch note
Update 1.36 Major Mechanics Overhaul
Hello everyone! I've got a big exciting new update to share! Major changes to a whole bunch of mechanics and systems that greatly streamlines things while maintaining or even increasing depth and complexity. This definitely feels like a major milestone in the sense that a whole bunch of messy, disjointed things are condensing into an actual set of foundatio…
May 15, 2026 · Patch note
Hello everyone! A quick turn around on this one compared to the last few updates. I feel like I'm really starting to get into that 'last year' gear in terms of just grinding down 'the list'. A little bit of everything in this update but a big focus on User Interface. The new targeting/bounds system is pretty fantastic. A big thanks to everyone who chimed in…
Apr 25, 2026 · Patch note
Update 1.34 Animation and Effects
Hello everyone! This is the first of what will probably be many updates focusing on animation and effects. As I laid out in the last updates dev notes I really want every little action and ability in the game to POP with its own unique visual effect. Our combat and mechanics at this point are very solid and so I plan to devote a lot of time in this last yea…
Mar 3, 2026 · Patch note
Hello everyone! Had a bit rough time this update. I ended up getting very sick for over two weeks at the end of January and just as I was getting better my kids and wife caught it. So February was spent mostly either being sick, or taking care of sick snotty children. That being said, given the amount of time I was actually able to work on it, I'm quite ple…
Rogue Fable IV last shipped a public branch build 4 months ago (Jun 20, 2026).
Rogue Fable IV averaged 0.6 updates a month over the last year. Rogue Fable IV is sporadic (39/100). 6 of the last 12 months had at least one update day. Gaps between updates are uneven.
Not yet. Rogue Fable IV is slowing down: the last signal is between 90 and 180 days old.